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talk:decisions:cheating_in_battles [2013/04/02 18:38] sikandar |
talk:decisions:cheating_in_battles [2020/11/08 04:02] (current) |
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Those engaging in planned battles should have enough respect for their enemies not to cheat (it simply ruins the fun and misses the point of planned battles), and perhaps a nation would have valid reason to decline an otherwise legitimate war declaration for suspected malicious cheating, or at least bar those specific players suspected of cheating maliciously during planned battles from joining in the war. --- //[[sikandarmc@gmail.com|Sikandar]] 2013/04/02 18:16// | Those engaging in planned battles should have enough respect for their enemies not to cheat (it simply ruins the fun and misses the point of planned battles), and perhaps a nation would have valid reason to decline an otherwise legitimate war declaration for suspected malicious cheating, or at least bar those specific players suspected of cheating maliciously during planned battles from joining in the war. --- //[[sikandarmc@gmail.com|Sikandar]] 2013/04/02 18:16// | ||
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+ | Limiting this would actually make sense in some cases. But I don't see how this is promoting hacked clients, since most of the players already know about them - which doesn't mean that they use them. I'd rather like to discourage people from using such things and that's why I proposed it. --- //Enton 2013/04/02 19:09// | ||
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+ | People don't pay nearly as much attention as you'd think. It may not promote it but it draws attention to it. --- //[[sikandarmc@gmail.com|Sikandar]] 2013/04/02 19:15// | ||
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+ | ofcourse the cheater votes no X--DDD |