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decisions:mobgrinders [2012/05/22 16:09] tetete new vote! |
decisions:mobgrinders [2020/11/08 04:02] (current) |
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| ====== Rules on Mobgrinders ====== | ====== Rules on Mobgrinders ====== | ||
| - | These rules, after approval, will be in effect regarding mobgrinders | + | These rules exist to keep lag in check when many players are online. A 'mobgrinder' in this context is a device with the purpose of automatically killing mobs, thereby obtaining their drops and/or experience. |
| - | (with 'mobgrinder' a device with the purpose of automatically killing mobs, thereby obtaining their drops and/or experience.) | + | |
| - | <del> | ||
| - | - Mobgrinders are allowed | ||
| - | - One must ask permission to build a mobgrinder | ||
| - | - The mobgrinder must be able to be turned off for lag-reducing purposes, ie. a lighting system needs to be implemented inside the mobspawning part of the grinder | ||
| - | - Illegal grinders, or grinders not complying to the rules may be removed by the staff. | ||
| - | </del> | ||
| {{ :talk:decisions:decisions:2011-12-15_00.14.49.png?200|}} | {{ :talk:decisions:decisions:2011-12-15_00.14.49.png?200|}} | ||
| - | - Mobgrinders are allowed | + | - Mobgrinders are allowed. |
| - | - One must announce the existence of a mobgrinder | + | - One must announce the existence of a mobgrinder. |
| - | - Big mobgrinders must be able to be turned off for lag-reducing purposes, ie. a lighting system needs to be implemented inside the mobspawning part of the grinder, alternatively be built far enough from a settlement that the respective chunks only get loaded during actual farming | + | - Big mobgrinders must be able to be turned off for lag-reducing purposes, ie. a lighting system needs to be implemented inside the mobspawning part of the grinder, alternatively be built far enough from a settlement that the respective chunks only get loaded during actual farming. |
| - As a guideline for maximum size: You really shouldn't farm more than 200 mobs at once. During active times, less. You can see the number of entities (mobs + some) in the debug display. | - As a guideline for maximum size: You really shouldn't farm more than 200 mobs at once. During active times, less. You can see the number of entities (mobs + some) in the debug display. | ||
| - | - Illegal grinders, or grinders not complying with the rules may be removed or disabled by the staff. | + | - Illegal grinders, or grinders not complying with the rules, may be removed or disabled by the staff. |
| - | ^Approved, or denied by: ^^ | + | <wrap em>SEAL OF ADMIN APPROVAL --- //te3 2012/05/27 23:04//</wrap> |
| - | ^ Admin/Mod ^ Vote ^ | + | |
| - | | te3 | ✔ | | + | PS: I have installed [[http://dev.bukkit.org/server-mods/mob-spawn-control/|a mod]] to limit the number of living mobs from one spawner to 100, so most spawner-based farms won't require supervision anymore. Traditional mob towers and yev farms still do. --- //[[te3@irc.dev-urandom.eu|tetete]] 2012/08/02 22:19// |
| - | | Bragzor | | | + | |
| - | | ijs | | | + | |
| - | | Elkku112 | | | + | |
| - | | v1adimirr | | | + | |
| - | | FordTempo | | | + | |
| - | | Ghoul | | | + | |
| - | | caBst | | | + | |
| - | | Flakese | | | + | |
| - | | Koentinius | | | + | |
| - | | Junipero | | | + | |